The Ultimate WA Editor Hex-Editing Topic! Take A Look!

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 10, 2013 3:45 pm

Krishiv738 wrote:
MyNameIsKooky wrote:
Krishiv738 wrote:
MyNameIsKooky wrote:It turns out that the editor MAVs if a wop has more than 3 pages of parameters. What a bummer.

Speaking of wops, I've been working on a wop editor program. Hopefully it'll be released within a few days. :)
Because the adjusters get wrong values,each parameter's value is(you know where it's value is stored(right after the two sets of ÿÿÿÿs)).When there are more than three pages of parameters,it's value area reaches to parameters and then they get wrong value.
Uh, nope. Adding more parameters to a wop doesn't affect the parameters' values at all. They simply allow you to adjust more values via the editor. And not all of the default values are stored after the "two sets of ÿÿÿÿs".
Ahem,I Said after two sets of ÿÿÿÿs.
uuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
your reading comprehension is questionable
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 19, 2013 1:08 am

The wop editor is almost finished!

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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 19, 2013 2:08 am

Nice! :o
How about the .wlv editor?
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dig 222
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Post by dig 222 » Tue Nov 19, 2013 7:22 am

MyNameIsKooky wrote:The wop editor is almost finished!

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This will be helpful! :D
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Krishiv738
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Post by Krishiv738 » Tue Nov 19, 2013 9:21 am

WOP EDITOR WHERe
I am getting outta here, nothing is new, everything is boring.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 19, 2013 1:17 pm

it's right there silly
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Krishiv738
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Post by Krishiv738 » Tue Nov 19, 2013 1:58 pm

StinkerSquad01 wrote:it's right there silly
I mean the link to download it.
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dig 222
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Post by dig 222 » Tue Nov 19, 2013 3:46 pm

Krishiv738 wrote:
StinkerSquad01 wrote:it's right there silly
I mean the link to download it.
He's still making it.
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Pawelec
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Post by Pawelec » Tue Nov 19, 2013 4:26 pm

MyNameIsKooky wrote:The wop editor is almost finished!

Image
If you could add an option to add custom lines for allowing the use of custom models with WAE Tools then it will be absolutely perfect tool. Also, I don't know if that's possible, but I cannot see an option to set object's logic.
All in all, do want that piece of software VEEERY MUCH.
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Qloof234
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Post by Qloof234 » Tue Nov 19, 2013 5:26 pm

If I recall, the in-editor Logic adjustment is Type/SubType.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 19, 2013 8:48 pm

Pawelec wrote:If you could add an option to add custom lines for allowing the use of custom models with WAE Tools then it will be absolutely perfect tool.
I'm not sure about having custom line support since WA3E is so close anyway. If I feel motivated enough I'll look into it though.
Qloof234 wrote:If I recall, the in-editor Logic adjustment is Type/SubType.
Yes, that is correct.
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Krishiv738
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Post by Krishiv738 » Wed Nov 20, 2013 9:41 am

Add movement type in your wop editor,you could find the place where movement type bytes are stored,also add item text because if your object logic custom item,it will need item text when it is in inventory like your custom item's custom text is ball and when your mouse hovers over it,it would be play instead of Use.(ball and play are custom item text)
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Post by Pawelec » Wed Nov 20, 2013 4:29 pm

Krishiv738 wrote:Add movement type in your wop editor
Why have I never thought of that? Is it REALLY possible to set a MovementType in WOP? I cannot recall finding an adjustment controlling it via the WOP coding. If there is a way, then I must have missed it. IF THERE IS A WAY, I NEED TO KNOW IT! :twisted:
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Post by MyNameIsKooky » Wed Nov 20, 2013 9:08 pm

Krishiv738 wrote:Add movement type in your wop editor,you could find the place where movement type bytes are stored,
Found it! :)
Krishiv738 wrote:also add item text because if your object logic custom item,it will need item text when it is in inventory like your custom item's custom text is ball and when your mouse hovers over it,it would be play instead of Use.(ball and play are custom item text)
Item text is hardcoded into wg.exe. It cannot be edited without editing wg.exe itself.
Pawelec wrote:Is it REALLY possible to set a MovementType in WOP?
MovementType does not have a valid adjuster. However, MovementType does have a setting found inside the wop file itself.

I've also uncovered a few other things which lack adjusters, like settings for the particles created when an object is destroyed. And there's still 65 values which I haven't found the function of. :shock:

I've also found out that the decimal-based settings use the IEEE-754 single precision floating-point format for the value stored inside the wop files. The only exception to this seems to be ScaleAdjust. It's going to be a bit difficult to convert IEEE-754 to and from hexadecimal since I'm unfamiliar with working at the bit level.
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Post by Qloof234 » Wed Nov 20, 2013 9:13 pm

MyNameIsKooky wrote:
Krishiv738 wrote:also add item text because if your object logic custom item,it will need item text when it is in inventory like your custom item's custom text is ball and when your mouse hovers over it,it would be play instead of Use.(ball and play are custom item text)
Item text is hardcoded into wg.exe. It cannot be edited without editing wg.exe itself.
I think he's talking about the "Item/Use" text that appears in the inventory. That's not hard-coded, it's in the Item .wop file itself. The "You cannot use this item here" or whatever is hardcoded, though.
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Post by Pawelec » Wed Nov 20, 2013 9:20 pm

MyNameIsKooky wrote:I've also uncovered a few other things which lack adjusters, like settings for the particles created when an object is destroyed.
Talking about particles: I'd be very grateful if someone found out how to change the ID of particles emitted by Fire Traps.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Nov 20, 2013 9:21 pm

Qloof234 wrote:
MyNameIsKooky wrote:
Krishiv738 wrote:also add item text because if your object logic custom item,it will need item text when it is in inventory like your custom item's custom text is ball and when your mouse hovers over it,it would be play instead of Use.(ball and play are custom item text)
Item text is hardcoded into wg.exe. It cannot be edited without editing wg.exe itself.
I think he's talking about the "Item/Use" text that appears in the inventory. That's not hard-coded, it's in the Item .wop file itself. The "You cannot use this item here" or whatever is hardcoded, though.
Oooh, I see now. Yeah, I'll add that to the wop editor.
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Post by Sammy_P » Wed Nov 20, 2013 9:29 pm

Krishiv738 wrote:WOP EDITOR WHERe
PQ WHERe

kirsh pls
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Post by Nobody » Wed Nov 20, 2013 11:07 pm

Sammy_P wrote:
Krishiv738 wrote:WOP EDITOR WHERe
PQ WHERe

kirsh pls
I don't know what this post is but his name is Krish, not kirsh.
i should change my signature to be rude to people who hate pictures of valves
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Krishiv738
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Post by Krishiv738 » Thu Nov 21, 2013 9:36 am

Nobody wrote:
Sammy_P wrote:
Krishiv738 wrote:WOP EDITOR WHERe
PQ WHERe

kirsh pls
I don't know what this post is but his name is Krish, not kirsh.
Both of you are wrong,my name is krishiv not kirsh or krish.



The wop editor is useless without object logic,movement type and data names(eg.if model is chomper,the datas will become speed,special.so that we could know what data we should set)
I am getting outta here, nothing is new, everything is boring.
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Krishiv738
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Post by Krishiv738 » Thu Nov 21, 2013 12:39 pm

the whole list of logics are here(including potz ones):Clicky clicky
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StinkerSquad01
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Post by StinkerSquad01 » Thu Nov 21, 2013 1:18 pm

If you have been reading the posts, you will have seen that logic has already been added and MovementType cannot be added. As for the "data names", I'm fairly certain it does those on its own.

Also, you are wrong too, your name is Krishiv738. :twisted:
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Nov 21, 2013 8:11 pm

Krishiv738 wrote:The wop editor is useless without object logic,movement type and data names(eg.if model is chomper,the datas will become speed,special.so that we could know what data we should set)
Well, Krish, I suppose it's a good thing I already had support for editing both logic and MovementType before your post claimed they were missing. :roll:
SS01 wrote:MovementType cannot be added.
What I meant was that MovementType cannot be added as an adjuster in WAE, but its value can be set inside the wop file. ;)
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Post by StinkerSquad01 » Thu Nov 21, 2013 9:25 pm

Oh! Well, that's pretty neat, no more bothersome CMD 51 stuff. [/lame]
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Krishiv738
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Post by Krishiv738 » Fri Nov 22, 2013 9:21 am

MyNameIsKooky wrote:
Krishiv738 wrote:The wop editor is useless without object logic,movement type and data names(eg.if model is chomper,the datas will become speed,special.so that we could know what data we should set)
Well, Krish, I suppose it's a good thing I already had support for editing both logic and MovementType before your post claimed they were missing. :roll:
SS01 wrote:MovementType cannot be added.
What I meant was that MovementType cannot be added as an adjuster in WAE, but its value can be set inside the wop file. ;)
That's what I was saying,I forgot where is movement type is stored?

Ahem,How many time I have to tell MY USERNAME IS KRISHIV768 NOT KRISH!!! :evil:
I am getting outta here, nothing is new, everything is boring.
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Post by |Cookie| » Fri Nov 22, 2013 12:00 pm

Krishiv738 wrote:Ahem,How many time I have to tell MY USERNAME IS KRISHIV768 NOT KRISH!!! :evil:
They use krish as a short way of typing your name, I see nothing wrong with this, why are you so annoyed? :?
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Krishiv738
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Post by Krishiv738 » Fri Nov 22, 2013 1:48 pm

kidkidaaa1 wrote:
Krishiv738 wrote:Ahem,How many time I have to tell MY USERNAME IS KRISHIV768 NOT KRISH!!! :evil:
They use krish as a short way of typing your name, I see nothing wrong with this, why are you so annoyed? :?
because that's ANOTHER name.
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Post by yot yot5 » Fri Nov 22, 2013 2:16 pm

Krishiv738 wrote:
kidkidaaa1 wrote:
Krishiv738 wrote:Ahem,How many time I have to tell MY USERNAME IS KRISHIV768 NOT KRISH!!! :evil:
They use krish as a short way of typing your name, I see nothing wrong with this, why are you so annoyed? :?
because that's ANOTHER name.
Sooooooooo? People often call me Yot, and people often call MyNameIsKooky MNIK. They use a different name just to save time.
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Krishiv738
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Post by Krishiv738 » Fri Nov 22, 2013 2:22 pm

This is going off-topic.
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Post by Nobody » Fri Nov 22, 2013 3:54 pm

okay krish
i should change my signature to be rude to people who hate pictures of valves
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