If you would like to suggest features for the editor just reply to this topic.
There are few features that I have ideas for:
Credits Screen
Command
- Cmd: ?
- Data1: Dialog # (will go through all interchanges as sections using response 1 as the header for each)
- Data2: Lvl to be on when finished
- Data3: X
- Data4: Y
Cut scenes
Fly over the level from Start Object to Finish Object.
Helper Object
- ID
- Next Level
- Start Object ID
- End Object ID
- End Cutscene(if yes then use the start object to spawn at after the cutscene)
Command
- Cmd: ?
- Data1: Lvl to use as cutscene
- Data2: Start Object ID
- Data3: End Object ID
Crimson Magic
Use black magic or rainbow magic as the crimson magic. It was good for some puzzles.
Unglove Charge
Like a glove charge but it takes away the magic instead of giving it to you.
Hub Options
Hub or Adventure
In the editor there should be an option to specify if the adventure is a hub. That way it would not appear in the custom adventure select but rather in the hub selection automatically.
Hub Adventure List
In the main editor screen have the ability to add adventures to the hub like the adventure and dialog numbers, for example when you click the 1 it would give you an adventure select and you can pick which adventure is number 1 or create an adventure for number 1, etc...
Crash Fix Suggestions
Adventure Star
If you step on an adventure star in a non-hub adventure it crashes the game; which is expected. However instead all adventure stars could just be set to complete(dark blue star) to fix it.
Replay Levels
If no levels have been completed it should just say no levels have been completed instead of crashing.
Thanks for readingWonderman109 wrote:when Flash finds no object to teleport back 'in the present,' it should simply do nothing and reset the teleport value to 'teleport object in future' mode rather than crash.
~ Matt