WA3E Bug Topic

Help Topics, Bug Reports, Feature Requests, etc.
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Jutomi
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Post by Jutomi »

I'm fairly certain I broke my rainbow bubbles; Although, I am pretty sure that is my fault for playing around with PowerWopAlpha in the POTZ editor.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

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jdl
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Post by jdl »

The dialog crashing bug mentioned in this post is still there. Most of us probably won't get the crash, but try not to save dialogs a lot guys. (it will crash when trying to access a dialog that's been saved 102 times)
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Jutomi
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Post by Jutomi »

Zapbots with moobot logic don't seem to burn. :cry:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
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Oh, and my YT wonderland channel. Forgot about that.
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dig 222
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Post by dig 222 »

Zipbots seem to crash the editor if you flash them to another spot. This still happens even if you flash them onto the same type of floor.
Yeah, this bug kinda broke my whole adventure. ._.
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Qloof234
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Post by Qloof234 »

Check if you've got Flash set up properly, try flashing something else that moves. Zip-Bots don't work any differently than anything else when it comes to Flash.
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dig 222
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Post by dig 222 »

I tried flashing a few other objects and it did work.
I'll attach a picture.
I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error. :?
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Master Wonder Mage
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Post by Master Wonder Mage »

Send a picture of 1,1.
Muzozavr
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Post by Muzozavr »

If your 1,1 is wall, give it floor logic. Enemies do not like being shoved into walls.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Jutomi
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Post by Jutomi »

Neither do I.

Err...

Wait, don't interpret that wrong, please; I'm not a Z-bot :shock:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
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Oh, and my YT wonderland channel. Forgot about that.
Muzozavr
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Post by Muzozavr »

Stinkers and Kaboom!s also hate getting shoved into walls, actually. They immediately die and the adventure fails with the "you must protect from harm" message.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Qloof234
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Post by Qloof234 »

... and yet, strangely, Star NPCs don't.

You can even use pow on them, and you won't fail the adventure. :lol:
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Muzozavr
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Post by Muzozavr »

Qloof234 wrote:... and yet, strangely, Star NPCs don't.

You can even use pow on them, and you won't fail the adventure. :lol:
OH GOD, WHAT. :shock: :o :lol:

That's..... unexpected, to be honest. :!:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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StinkerSquad01
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Post by StinkerSquad01 »

Yep, I went on a murderous rampage in Star Town once.
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llarson
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Post by llarson »

Muzozavr wrote:If your 1,1 is wall, give it floor logic. Enemies do not like being shoved into walls.
OH, Well that explains a lot on my part, I though Wonderland King was talking about the floor the monster was flashed to for some reason. *Self-Facepalm*

I don't even know how I couldn't understand that. :lol:
Last edited by llarson on Sat Mar 22, 2014 8:01 pm, edited 1 time in total.
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Wonderman109
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Post by Wonderman109 »

Thwarts and ice trolls can also be Powed 'safely.'
Not really around much these years.
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Krishiv738
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Post by Krishiv738 »

dig 222 wrote:I tried flashing a few other objects and it did work.
I'll attach a picture.
I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error. :?
These are flash magic rules:
1.when flashed it goes to 1,1 which should be floor logic to avoid crashing
2.there should be walls around 1,1 which avoids object getting out of 1,1
I am getting outta here, nothing is new, everything is boring.
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Wonderman109
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Post by Wonderman109 »

If a Kaboom! is killed in a wlv with a Zap-Bot, it will still say, "Stinker eliminated." :P
Not really around much these years.
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Wonderland King
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Post by Wonderland King »

Wonderman109 wrote:If a Kaboom! is killed in a wlv with a Zap-Bot, it will still say, "Stinker eliminated." :P
:lol: :lol: :lol:
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Jutomi
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Post by Jutomi »

I wonder if Kaboom!s are secretly stinkers inside massive bomb costumes with fuses on their heads...

that'd be a strange turn of events. :shock:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Mark
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Post by Mark »

I'm not sure if this is a bug or not. But if you place a Retro Wood Box object in a level, it cannot be pushed. :?
Mark
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Sammy_P
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Post by Sammy_P »

Mark wrote:I'm not sure if this is a bug or not. But if you place a Retro Wood Box object in a level, it cannot be pushed. :?
That's because, unfortunately, the WA Editor doesn't have box-pushing stuff. Sorry! :P
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yarjor
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Post by yarjor »

dig 222 wrote:I tried flashing a few other objects and it did work.
I'll attach a picture.
I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error. :?
Flashing a Zipbot worked for me in an adventure I downloaded... Never tried to reflash it though, I just needed it out of my so I flashed him with an extra charge I had...
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MyNameIsKooky
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Post by MyNameIsKooky »

Flash an object then leave the wlv and come back. Indigo magic should be in re-Flash mode, but it's not.

This is a pretty serious bug.
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Wonderman109
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Post by Wonderman109 »

I'm a little worried how this could be abused.
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Jutomi
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Post by Jutomi »

I all ready abused it in my "Sunken Cemitary" level... :lol:

Although, something else is interesting...

apparently, if you try to reflash an object onto a non-apparent wraith, it turns into a ghost, and won't reflash.

The only ways, to my knowledge, of combating this is either to reflash the object, at 1,1, and place it elsewhere, or flash an other object which sends the old one back, leaving the first one out...

though, I can't remember if this involved doing the bug a second time, or if it even left a ghost, for that matter. :|
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Jutomi
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Post by Jutomi »

Evidently, I can't play the player while I'm uploading a video.

And I was looking so forward to playing Qloof's strange adventure, too. :(
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 »

This bug didn't happen in WAE1.
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Jutomi
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Post by Jutomi »

I'd just like to mention that your character looks amazing. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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jdl
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Post by jdl »

Just wanted to say that the "Couldn't Load Mesh" problem is really bad. I was cycling through the objects in the Editor and it error'd on me and I lost all my work for a wlv. It's my fault for not saving enough, but this really needs to be fixed. :(
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llarson
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Post by llarson »

Not sure if this has been mentioned before but: I have the theme "Retro" in one of my rooms and I had a CMD12 right as you enter the room. Once I died however I pushed Restart Adventure. My first room didn't have any music but now Retro at normal speed was playing.
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