

So if anyone thinks they've found anything someone else will have to make sure of it and give me a description that I can put up on the list. This is until I buy a new copy.

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Maybe you could ask Patrick for a replacement if the game is at faultbilly bob wrote:I'd like to note that I can't test anything in WA1 at the moment for my copy has stopped functioning entirely now.![]()
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So if anyone thinks they've found anything someone else will have to make sure of it and give me a description that I can put up on the list. This is until I buy a new copy.
Ways to Die in Wonderland Adventures Trilogy Hub wrote:In the area where Zoopi Lala shows you how to use Pop magic, go south passed the bridges you activated then deactivate them with Pop. You'll never be able to return north.
Uh...Ways to Get Stuck in Wonderland Adventures Trilogy Hub wrote:In the area where Zoopi Lala shows you how to use Pop magic, go south passed the bridges you activated then deactivate them with Pop. You'll never be able to return north.
I saw this, but no need, there's still enough time without the head start.Wonderland King wrote:Thanks for updating the list.But about "quickly overtaking" Zoopi Lala, that's not really all - sorry, I should've clarified.
After you step on the spot above the red gate, Zoopi Lala will run up to the area where you are. Step down immediately so you're on the open red gate and talk to him so the adventure star appears. Then not only do you have to be fast after you win the adventure, you have to be fast before it too.
So I've been trying. What is the method of movement that you think will work? As soon as I'm in the area I hold up, then just below the arrow I try to press up at a precise point so that I can click on the Stinker on the space above as I'm between the space below the arrow and the arrow itself. This may not be it. EDIT: You can't interact with an NPC while you're moving so this doesn't work. What is the method that you think will work?Wonderland King wrote:So when you enter the area with "Lights Out", maybe you can talk to Doondilf or Zoopi Lala as you're stepping on the red arrow to go back up? Then the command to activate the Glow Gem and adventure star wouldn't be in the right level, so they wouldn't do anything. They won't activate it again if you talk to them, so...
But you need to have good timing to do this, and apparently I don't have good timing.![]()
Fixed.LittleZbot wrote:Uh...
No idea.billy bob wrote:So I've been trying. What is the method of movement that you think will work? As soon as I'm in the area I hold up, then just below the arrow I try to press up at a precise point so that I can click on the Stinker on the space above as I'm between the space below the arrow and the arrow itself. This may not be it. What is the method that you think will work?Wonderland King wrote:So when you enter the area with "Lights Out", maybe you can talk to Doondilf or Zoopi Lala as you're stepping on the red arrow to go back up? Then the command to activate the Glow Gem and adventure star wouldn't be in the right level, so they wouldn't do anything. They won't activate it again if you talk to them, so...
But you need to have good timing to do this, and apparently I don't have good timing.![]()
Yes, there's a chomper in the bottom right corner which is released when you talk to Shiny before you are flung northwest. The chomper hits buttons which make the torches go out and the rainbow effects appear and the Grynklers run away and Shiny come.Qloof234 wrote:The issue is that NPC Move commands don't activate while dialogue boxes are open. My guess (though I haven't checked in-editor so I don't know for certain) is that there's an NPC Move command somewhere that triggers the Grynkler "cutscene" - since a dialogue box is open, the command doesn't trigger.
Quoted that because I'm too lazy to explain it myself. But my main point is that it works for chompers, NPCs (Stinkers, Kaboom!s, etc.), and the player character.Lucky-Luc wrote:1. There are two types of chomper movement, which I'll call "brained" and "unbrained" in analogy to DROD. Brained chompers think there is a way to reach you, while unbrained chompers don't see a way to do so.
2. As mentioned in "Detours" (POTZ), a braine chomper always tries to take the shortest path to you. To be more specific, it moves to the adjectant square that is the least steps away from you (I haven't completely examined how it breaks ties yet) and reevaluates the situation once it is there.
3. However, unbrained chompers order the squares by looking at the pythagorean distance between each adjectant square (including the one it stands on) and move to the square which is - beeline-wise - closest to you.
4. While this generally works out pretty well, there are a few quirks. For example, teleporters are always considered as obstacles, and pathmapping doesn't seem to recognize diagonal moves. Also, a spring for example doesn't hinder the chomper from thinking there's a path to you.
Hah hah. Very clever.Wonderland King wrote:...I'm thinking of naming it Billy Bob's Bugs Be Gone... do any of you get that reference?To be honest, I doubt if too many of you know where it's from...