
The point about color blindness is an interesting one, though. I'm not sure if it was a happy accident or careful planning on Patrick's part, but his color choices being "universal" is an interesting thing.

Making the level textures a bit of a more "pastel" pallet was always intentional, I find it to be easier on the eyes than the more vibrant WA1 textures (not by much, mind).Pawelec wrote:I meant in general, the tonal modifications you made to the textures make them look faded. I especially dislike the purple-ish remake of Wondertown texture - it makes the place look somewhow like a graveyard and a bit post-apocaliptic... I'm certain no Stinker would like to live there.
It's something I can do relatively easily, it'd just be a bit more inefficient - The changes to the gates/gems/teleporters can be accomplished by just not using the HR files (for the most part, further details might change that a bit though I can still fix it), while the glove chargers need to have their custom textures in the game's directory. All that would need to be done is just replacing the two colour-specific files (blink and brr) with white ones, so the game colours them normally.Pawelec wrote:No one expects you to revert the changes - if my sister decides to play HR, I'll make needed graphic modifications myself.
Huh, interesting. Do the metallic-blue gate frames in WA have an effect for her? HR's blue colour isn't too different from the colour of those gates, IIRC.Pawelec wrote:And about the green-orange: my sister said she has some troubles when there's HR blue in the level: she can easily say which one is blue, but she cannot distinguish green from orange. She had no troubles with the WA cyan version of blue. Interesting? Then read below about our little experiment.
From our family experience with my sister we know that colour blindness is VERY complex. So I made a colourtable (table with differently coloured cells placed in a random pattern) with green and orange cells, placed it over a black background, pointed the corner cell and asked if she could point and count all the cells in the same colour. She had no trouble, and when I changed the background to the WA cyan she also did it well. Then I switched the background to HR blue. She said the cells were pulsating (!) and wasn't able to count them. This means it's not only the main object's colour, but also the colouristic surroundings what affects her abililty to see difference in colour.
And if it's 1.5 times as good as the graphics, then i think I'm gonna have to have a party!Lucky-Luc wrote:Well, in my case your mind reading skills didn't fail you either. I am soo looking forward for thisIf the puzzles are only half as good as the graphics are, this is gonna be a ridiculously good hub!
You have a lot of time on your hands, don't you?Qloof234 wrote:
Just a thing, to show that I'm not dead.
Even though it's getting closer to completion - I'd estimate about 60-70%-ish - I'm still hesitant to give an ETA for release. I'm going to stick to my guns and go with "When it's done".