Post
by Wonderman109 » Sun May 18, 2014 5:44 pm
Water Creature Behaviour Experiment 1
I've been doing some experimenting on the behaviour of water creatures and water and lava irregularities.
Water creatures (ducks, turtles, both types of crabs, and water chompers,) treat lava as walls in floor contact. (That is, they can move diagonally around it and across it, and fly over via spring or cross via bridge type things, but they cannot swim into or through it.) They die if a bridge collapses while over lava, except for turtles.
Turtles on a bridge over lava having it deactivated get stuck as if they are on a floor tile surrounded by walls when lava's on all four sides of them, or go back on the floor/ in the water if there is a floor or water tile on one of the four side tiles of the lava. They can still be frozen, unfrozen, and Flashed as normal.
Creatures spawning on lava die, except turtles who repeat the same behaviour as above.
Water creatures spawned on water also behave odd. Ducks are supposed to and die if not spawned on water, but a duck set to Move:Yes with no water tiles adjacent to it (diagonals do not count) cannot move and faces south all the time, acting like plain water.
Water chompers behave as in water mode when spawning in water, that is, as normal.
Dragon-turtles act as if water is floor, and are submersed at water level (-1.0) as they walk on both floor and water tiles. They still act weird around lava, but are normal in their solidity. They cannot dive in water as they 'think' they already are in it, and go through it as floor. These turtles cannot be shot with magic, as if they are deactivated and 'invisible'. Visually, you can still see their dragon horns bobbing up and down as they move.
Crabs act really weird on water spawning. Green crabs turn into walls, not reacting to the player or magic or anything else at all and swaying back and forth while facing south. They never move, and are floating above the water as if on ground while swinging slowly on the spot like a key.
Red crabs also swing and are floating, but they still have their movement type of running away from the player. Any water tile a red crab spawns or moves on becomes a floor tile and can be walked on as normal.
I have more research to do on this, particularly as related to using CMD 41/42 to spawn creatures in water instead of starting the level with them on water. I am also going to mess around with bridges/transporters/pads functioning on lava, land, metatiles, etc. I know for a fact you cannot spawn Growflowers or Brr-pads on lava with magic.
In conclusion, my experiments show that water behaviour is glitchy and very manipulable. There are no MAVs caused by them right now unless CMD 4 comes into play, so I think these would be great for MM-type levels.
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Not really around much these years.