None, it's just to tease you with an extremely high price!Plurm wrote:What is the function of the Xyzzy
![Razz :P](./images/smilies/icon_razz.gif)
I think it doesn't even exist in the game itself. The dialogue option is there, but even if you cheat to get this ungodly amount of coins, it will still say that you don't have enough. There's no item for it, either.garirry wrote:None, it's just to tease you with an extremely high price!Plurm wrote:What is the function of the Xyzzy
Yes, I know that it doesn't exist and that it's unobtainable.Muzozavr wrote:I think it doesn't even exist in the game itself. The dialogue option is there, but even if you cheat to get this ungodly amount of coins, it will still say that you don't have enough. There's no item for it, either.garirry wrote:None, it's just to tease you with an extremely high price!Plurm wrote:What is the function of the Xyzzy
THANK YOU!!!! This is my main question that I can't know the answer but THANK YOU Pawelec!Pawelec wrote:Plurm: try using PowerWOP to make a custom item using custom model, it's perfectly possible.
Now I have a thought... Isn't charging your gloves done via CMD? There's one way of doing that which I cannot tell about in the public, and two conventional ways (regular and faint chargers). There may be a CMD with magic type and spell count used as data values.
My wop skills are not so excellent, if I make it, aweful will be awful!boywhoflies wrote:I don't know if this is possible but what about something that lets you warp anywhere withput blink, even past walls?(the xyzzy or however you spell it)
Hmm... I do know that POTZ however works perfectly fine in the POTZ editor. I never succeeded opening a WA level in WAE 0.96, but I know you can use the secret in WA (can't mention it here, but I hope you know what I'm referring to) to do certain things (remember that the .wlvs are negative).ab-47 wrote:Is it possible to edit a hub level from the official game? I downloaded the demo of WA1 yesterday and wanted to check a few things with the editor; the game, however, will MAV three times if I open a level. Is there a solution to this?
If I remember correctly, WA1 is the only game that requires special treatment if you want to open it in the editor. Cbloopy has made a tool that allows you to convert levels to be loaded into the editor and to be converted back to WA1 format. This tool I've attached should do the trick.ab-47 wrote:Is it possible to edit a hub level from the official game? I downloaded the demo of WA1 yesterday and wanted to check a few things with the editor; the game, however, will MAV three times if I open a level. Is there a solution to this?
You are my hero.Hard-To-Destroy Reptile wrote:So I tried to run a cutscene in the editor.