None, it's just to tease you with an extremely high price!Plurm wrote:What is the function of the Xyzzy
Things that don't quite fit into an other topic topic
I think it doesn't even exist in the game itself. The dialogue option is there, but even if you cheat to get this ungodly amount of coins, it will still say that you don't have enough. There's no item for it, either.garirry wrote:None, it's just to tease you with an extremely high price!Plurm wrote:What is the function of the Xyzzy
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Yes, I know that it doesn't exist and that it's unobtainable.Muzozavr wrote:I think it doesn't even exist in the game itself. The dialogue option is there, but even if you cheat to get this ungodly amount of coins, it will still say that you don't have enough. There's no item for it, either.garirry wrote:None, it's just to tease you with an extremely high price!Plurm wrote:What is the function of the Xyzzy
Epic Discovery
That's Aweful!
(That means full of awe, not full of... aw? )
(That means full of awe, not full of... aw? )
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Plurm: try using PowerWOP to make a custom item using custom model, it's perfectly possible.
Now I have a thought... Isn't charging your gloves done via CMD? There's one way of doing that which I cannot tell about in public, and two conventional ways (regular and faint chargers). There may be a CMD with magic type and spell count used as data values.
Now I have a thought... Isn't charging your gloves done via CMD? There's one way of doing that which I cannot tell about in public, and two conventional ways (regular and faint chargers). There may be a CMD with magic type and spell count used as data values.
Last edited by Pawelec on Mon Aug 24, 2015 10:21 am, edited 1 time in total.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
THANK YOU!!!! This is my main question that I can't know the answer but THANK YOU Pawelec! I realized there is....<>... There. You once ask that. I'll go check. Really thanks!Pawelec wrote:Plurm: try using PowerWOP to make a custom item using custom model, it's perfectly possible.
Now I have a thought... Isn't charging your gloves done via CMD? There's one way of doing that which I cannot tell about in the public, and two conventional ways (regular and faint chargers). There may be a CMD with magic type and spell count used as data values.
My wop skills are not so excellent, if I make it, aweful will be awful!boywhoflies wrote:I don't know if this is possible but what about something that lets you warp anywhere withput blink, even past walls?(the xyzzy or however you spell it)
data\models\xyzzy\xyzzy.bmp data\models\xyzzy\xyzzy.3ds
Function is a problem, I'll try to apply from Antonio.
Hmmm..... So confused.
I can't edit in PowerWop, I don't know what "Type" and "SubType" data values mean.
Hmm... I do know that POTZ however works perfectly fine in the POTZ editor. I never succeeded opening a WA level in WAE 0.96, but I know you can use the secret in WA (can't mention it here, but I hope you know what I'm referring to) to do certain things (remember that the .wlvs are negative).ab-47 wrote:Is it possible to edit a hub level from the official game? I downloaded the demo of WA1 yesterday and wanted to check a few things with the editor; the game, however, will MAV three times if I open a level. Is there a solution to this?
- jdl
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If I remember correctly, WA1 is the only game that requires special treatment if you want to open it in the editor. Cbloopy has made a tool that allows you to convert levels to be loaded into the editor and to be converted back to WA1 format. This tool I've attached should do the trick.ab-47 wrote:Is it possible to edit a hub level from the official game? I downloaded the demo of WA1 yesterday and wanted to check a few things with the editor; the game, however, will MAV three times if I open a level. Is there a solution to this?
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It should be noted that the objects in converted WA1 levels are not editable. In MoFI you may get into some trouble with FlipBridges, they caused my editor to crash a few times, but don't worry - just keep trying, they will open eventually.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
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Collision Mesh Error
The title of this post is possibly one way to transcribe what I've done...
You do not have the required permissions to view the files attached to this post.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Hard-To-Destroy Reptile
- Gold Wonderlander
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- Joined: Thu Nov 20, 2014 9:25 pm
You are my hero. *tears of joy*Hard-To-Destroy Reptile wrote:So I tried to run a cutscene in the editor.
- loofisawesome
- Rainbow Wizard
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- Wonderland King
- Rainbow Master
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I've made a list of not-so-obvious puzzle design concepts for my hub, but given it's closer to being abandoned than finished I may post it here:
- Tentacles, MooBots and Crabs hidden in their shells can be flashed.
- Objects can be re-flashed onto opened FlipBridge.
- Hitting a Green Crab hidden in its shell with a fireball (eg. POW) wakes the crab up.
- Green Crabs are immune to fireballs when they are awake.
- MooBots continue moving in their initial direction after the Brr ice block or Floing bubble which trapped them expires (yes, MooBots can use IceFloats and Flo Bubbles).
- Bridges react to colour changers, but only in colour range from 8 to 11.
- Tentacles, MooBots and Crabs hidden in their shells can be flashed.
- Objects can be re-flashed onto opened FlipBridge.
- Hitting a Green Crab hidden in its shell with a fireball (eg. POW) wakes the crab up.
- Green Crabs are immune to fireballs when they are awake.
- MooBots continue moving in their initial direction after the Brr ice block or Floing bubble which trapped them expires (yes, MooBots can use IceFloats and Flo Bubbles).
- Bridges react to colour changers, but only in colour range from 8 to 11.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Hard-To-Destroy Reptile
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Does anyone know if it's possible to make something happen if a specific custom item is used on a specific coordinate?
E.g. If a custom item with an ID of 5 is used on X: 11 Y:10, a key will activate.
E.g. If a custom item with an ID of 5 is used on X: 11 Y:10, a key will activate.
Last edited by Hard-To-Destroy Reptile on Mon Jul 04, 2016 9:04 pm, edited 1 time in total.
-Ruby
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