General Wonderland Question Thread

Discuss the games (no level solutions or off-topic, please).
garirry
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Post by garirry »

jdl wrote:When using command 7 to teleport in WA1, you had to use negative wlv numbers.. Maybe it has something to do with that?
I think that's more the result of changing the level format. I know that the WLVs themselves aren't negative in WA, but as far as I know, their name is negative when inputting it in the [snip] or using command 7 as you said. Not sure about arrows though. Unfortunately, I really can't explain much since I never hex-edited the files nor have I seen the source code.
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Post by Caton »

do stinkers have ears if not then how can they listen\hear.
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Jutomi
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Miniscule Hearing Pods

Post by Jutomi »

Well, speaking as a fellow stinker of this community,
I was never entirely sure where my "ears" were located.

I've sometimes felt noise enter me from underneath my arms,
but every time I look in there, nothing seems to be there.

... That might be something we'll just have to ask either a doctor or Morklin about. :)
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(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Post by Caton »

Relly how do stinker hear? do they even have ears?
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Post by Sammy_P »

Stinkers hear through their design choices.
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Post by Caton »

why aren't the wa game assets protected like the classic wonderland assets?
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Post by maxnick »

Because in Wonderland Adventures Patrick had already hired Znoo Znee to make the lock puzzles and couldn't afford to have him protect the files as well.
Uijt jt nz tjhobuvsf.
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Post by Caton »

Why is there no poze demo yet?
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Post by garirry »

There's no need from a business standpoint: Anyone who enjoyed WA/MOFI will want to buy POTZ. Anyone who never played the games before will try the demo of the first game.

Also, it's POTZ not POZE.
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Post by Edwin Chung »

garirry wrote:There's no need from a business standpoint: Anyone who enjoyed WA/MOFI will want to buy POTZ. Anyone who never played the games before will try the demo of the first game.

Also, it's POTZ not POZE.
Yet, I would think that this will not be a large problem even when the demo of POTZ is launched.
I would recommend that the demo levels of POTZ can comprise those levels before travelling to Barren,people playing the demo would be more interested to know what is going on and decide to buy the game to find out the story by themselves.It may be more beneficial for people to play the demo than just letting people playing the previous games.:P
Also,the introduction of POTZ also reveals that there will be a free demo in the future,but it seems that Patrick has already forgotten about it.
http://midnightsynergy.com/adventures3/
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Post by Wonderland King »

I respectfully disagree - I think a good spot to end the demo would be on the red arrow after the first area in Wonderland, to give new users a greater sense of the variety and possibly even more suspense... but then again, maybe that would make it too big. :wink:
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Post by Master Wonder Mage »

Wonderland King wrote:I respectfully disagree - I think a good spot to end the demo would be on the red arrow after the first area in Wonderland, to give new users a greater sense of the variety and possibly even more suspense... but then again, maybe that would make it too big. :wink:
Based on the size of the other demos, the best ending would most likely be right when Z-bot prime attacks you, because cliffhanger. You certainly couldn't put it anywhere after Star Town is reached, because all areas become available at that point. To require entry to Wonderland first would disrupt the flow of the game, I believe.
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Post by Wonderland King »

But in the demo I proposed, no rainbow keys would be accessible to the player, right? Few areas are available without rainbow keys, if I recall correctly.
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Post by garirry »

Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the locations.
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Post by Master Wonder Mage »

garirry wrote:Personally, I think that the best place to end the demo is in the end of Barren. Wysp explains everything you need to know, and will put you in a great spot for "I want to keep playing". Also, like in MOFI, there's two areas, one which is the intro area, while the other one is already one of the locations.
True, but the Planet of the Z-bots intro is significantly than that of WA1 or MoFI, and I would estimate around the same length as the demoes are. WA1's demo, for instance, had 9 adventures, and I'm pretty sure the Planet of the Z-bots has at least 10 adventures.
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Post by Caton »

I still didn't get this answer who sing the song of potz ending?
why isn't the name in the credits?
I really want to know.
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Post by garirry »

Caton wrote:I still didn't get this answer who sing the song of potz ending?
why isn't the name in the credits?
I really want to know.
Except... it is in the credits. Look more carefully, I don't really have the time to check the credits myself for now.
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Post by billy bob »

Caton wrote:I still didn't get this answer who sing the song of potz ending?
why isn't the name in the credits?
I really want to know.
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Post by Caton »

where is the void model?
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Post by garirry »

Caton wrote:where is the void model?
Are you kidding me? There's a folder named "void" in the models folder. :?
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Post by Caton »

I only see texture not 3d model.
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Post by garirry »

Caton wrote:I only see texture not 3d model.
Because it's a spike generated by B3D. You don't need a 3D model for this sort of thing.
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Post by Caton »

I'm trying to program the void in my game.
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Post by Caton »

what is Data\Sound\thwart.sfk? what does it do? what is it for?
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Post by Caton »

why don't boy stinkers wear shorts? and why don't girl stinkers skirts?
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Reasons

Post by Jutomi »

I'm still positive that we stinkers don't have genders.

... nor pants. :oops:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Re: Reasons

Post by garirry »

Jutomi wrote:I'm still positive that we stinkers don't have genders
Yeah, my own theory is that stinkers reproduce asexually, they just duplicate themselves or whatever, which explains how they all look nearly identical with very minor differences.
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Post by Caton »

where the C++ games directx or opengl? if anybody knows.
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Post by Qloof234 »

Please don't bump threads like this unless you have something significant to add (and no, asking if MS' C++ games are OpenGL or DirectX doesn't count).
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Post by garirry »

Caton wrote:where the C++ games directx or opengl? if anybody knows.
Will you stop with the massive amounts of pointless questions?
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