8 first levels! - Ruined Wonderland
8 first levels! - Ruined Wonderland
These are my first levels, so they are pretty easy. Need to know the story? One day, Stinky wakes up. He finds out that something happened to Wonderland! He looks for Loof, then Stinky also gets Peegue. He says it was the Z-bots! Oh, and Qookie's cottage was drowned in lava. (I had no idea for the first level with chompers name. NO IDEA!)
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Last edited by Teb020 on Thu Jun 28, 2012 10:57 pm, edited 1 time in total.
OK, so I just played all seven, since number 8 is unfinished...
Well, first of all, I like the storyline so far. I like where it's going.
The levels themselves, however, seem to act more like an afterthought here. All the player does is just collecting coins. The "dangerous" enemies are all very easy to avoid (so far) and the puzzles aren't there.
Right now, those levels could possibly act as an "intro" to something more complex... or not.
I'm not criticizing you, I just want you to ask yourself a question:
Do you want your story to illustrate your levels, or do you want your levels to illustrate your story?
In the first case, you'll have to think a lot about more complex level design. In the second case, you can simply continue what you're doing right now, so it's probably easier for you.
The setting looks very intimidating, and seeing the "Qookie's Cottage" sign near a lava pool was a really nice touch.
So, my only real criticism is: what is that with the music? Upbeat electro-pop does not fit the situation. There is more than one music track in the game, and it's extremely easy to change. (In the editor, it currently says "Music Track: 1". Click on that, and it will change to 2. There are 6 in the game. I'd choose either 4 or 6 for the situation, but feel free to experiment.)
SHORT-SHORT SUMMARY: Nice story so far, the levels are just collecting coins and they illustrate the story instead of the story illustrating them, the music should not be left on track 1.
Well, first of all, I like the storyline so far. I like where it's going.
The levels themselves, however, seem to act more like an afterthought here. All the player does is just collecting coins. The "dangerous" enemies are all very easy to avoid (so far) and the puzzles aren't there.
Right now, those levels could possibly act as an "intro" to something more complex... or not.
I'm not criticizing you, I just want you to ask yourself a question:
Do you want your story to illustrate your levels, or do you want your levels to illustrate your story?
In the first case, you'll have to think a lot about more complex level design. In the second case, you can simply continue what you're doing right now, so it's probably easier for you.
The setting looks very intimidating, and seeing the "Qookie's Cottage" sign near a lava pool was a really nice touch.
So, my only real criticism is: what is that with the music? Upbeat electro-pop does not fit the situation. There is more than one music track in the game, and it's extremely easy to change. (In the editor, it currently says "Music Track: 1". Click on that, and it will change to 2. There are 6 in the game. I'd choose either 4 or 6 for the situation, but feel free to experiment.)
SHORT-SHORT SUMMARY: Nice story so far, the levels are just collecting coins and they illustrate the story instead of the story illustrating them, the music should not be left on track 1.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
(This isn't criticism, this is what programmers call "bug report". And we are testers.
)
Played them. With music 4 I was able to finally notice how satisfying the storyline actually is. Though they use more chompers now, so you will probably need an in-story explanation for them.
Things I've noticed now:
-- Level 2 signs make no sense with the button's new location. You can put more than one button on the level, so the easiest way to fix things is to add another button near the start.
-- Level 4 still plays music 1.
-- Level 6 has nothing around the exit, so you can skip all the coins.
Also, misspellings:
-- For the title of level 1, the second "Wonderland" is spelled without an "r".
-- For the title of level 2, it's actually "Scouge". (Proof: http://www.midnightsynergy.com/wonderla ... s/w7l8.htm)
-- The sign of level 4 should say "were" instead of "was" and the apostrophe in "Let's" is missing.
I'm only testing and checking it so thoroughly because I really do like the storyline and I'm always glad to see some good storytelling. Now I'll wait to see how the story develops.

Played them. With music 4 I was able to finally notice how satisfying the storyline actually is. Though they use more chompers now, so you will probably need an in-story explanation for them.
Things I've noticed now:
-- Level 2 signs make no sense with the button's new location. You can put more than one button on the level, so the easiest way to fix things is to add another button near the start.
-- Level 4 still plays music 1.
-- Level 6 has nothing around the exit, so you can skip all the coins.
Also, misspellings:
-- For the title of level 1, the second "Wonderland" is spelled without an "r".
-- For the title of level 2, it's actually "Scouge". (Proof: http://www.midnightsynergy.com/wonderla ... s/w7l8.htm)
-- The sign of level 4 should say "were" instead of "was" and the apostrophe in "Let's" is missing.
I'm only testing and checking it so thoroughly because I really do like the storyline and I'm always glad to see some good storytelling. Now I'll wait to see how the story develops.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Update: Level 8 is coming soon! It will be released with the fixed levels that Muzozavr pointed out. I really appreciate you taking the time to do my levels. Everyone, enjoy and give Muzozavr a HUGE round of applause!!! 

Last edited by Teb020 on Fri Jun 29, 2012 11:55 am, edited 1 time in total.
- Dark Drago
- Rainbow Master
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Really nice level 8, some dangerous environment in it.
I laughed at what Peegue said. Indeed it's not a maze, but it's still kinda deadly.
Also, these levels are quite good for speed practice. (FINALLY got 2900 on "Hot Lava"!)
I laughed at what Peegue said. Indeed it's not a maze, but it's still kinda deadly.

Also, these levels are quite good for speed practice. (FINALLY got 2900 on "Hot Lava"!)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
It wasn't -- there was no coin on the button in the original number 2!
If there WAS, however, it would've been a challenge indeed. It's still not that hard, though, as long as you plan out the order in which to collect coins.

If there WAS, however, it would've been a challenge indeed. It's still not that hard, though, as long as you plan out the order in which to collect coins.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.