Features You'd Like to See in WA3?
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- Dark Drago
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I've been thinking of updating the editor of POTZ and I would really like to see some of the following stuff:
1-Stinker expressions and hats and textures: it would be really cool if this was added, you could see the expressions of the stinker in the editor, so as seeing the hats and the textures of them
2-custom textured object: this feature is also nice if it's added that you could see the custom texture of an object in the editor, for example, I wrote for a chomper custom/chompergreen.bmp and then the chomper appears green in the editor.
3-prepared environment stuff: in the editor, the fountain looks normal, in the player, it starts spraying water, if it had appeared in the editor that it sprays as well as how it does in the WG.exe, that'll be really nice,so as the /splish/spray/steam/void/waterfall/etc.
4-Animated: so that we could see the chompers teeth turning up and down, the spikeyball rolling, and a special button to unanimate the monsters, also the wysps, NPCs and those stuff.
1-Stinker expressions and hats and textures: it would be really cool if this was added, you could see the expressions of the stinker in the editor, so as seeing the hats and the textures of them
2-custom textured object: this feature is also nice if it's added that you could see the custom texture of an object in the editor, for example, I wrote for a chomper custom/chompergreen.bmp and then the chomper appears green in the editor.
3-prepared environment stuff: in the editor, the fountain looks normal, in the player, it starts spraying water, if it had appeared in the editor that it sprays as well as how it does in the WG.exe, that'll be really nice,so as the /splish/spray/steam/void/waterfall/etc.
4-Animated: so that we could see the chompers teeth turning up and down, the spikeyball rolling, and a special button to unanimate the monsters, also the wysps, NPCs and those stuff.
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The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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- Dark Drago
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- tyteen4a03
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Oh wow. If done epically, especially if the storyline fits, that would be god-tier genius.tyteen4a03 wrote:Since you mentioned it...Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
3. IWBTG mode.
(But a bit more save points would be nice -- never got past that long fight with Mecha Birdo in IWBTG)
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Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
GWAHAHAHAHAHAHAHA!tyteen4a03 wrote:Since you mentioned it...Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
3. IWBTG mode.
Like, with random evil traps and stuff? Houses falling out of the sky on top of you? Explosive coins ala TGT1?
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- StinkerSquad01
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tyteen4a03 wrote:Since you mentioned it...Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
3. IWBTG mode.
tyteen4a03 wrote:Since you mentioned it...
3. IWBTG mode.
tyteen4a03 wrote:3. IWBTG mode.
tyteen4a03 wrote:3. IWBTG mode.
UWAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhhtyteen4a03 wrote:3. IWBTG mode.
Seems rather violent for wonderland isn't ittyteen4a03 wrote: 3. IWBTG mode.
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- gameboy991
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IWBTG mode?? what is it?? What does IWBTG stand for??
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Yeah, SMB is harder, but I'd say it's more fair than IWBTG. SMB makes it clear what you're getting yourself into at the start of a level, whereas IWBTG is more like "Hey, you're just starting the game? There's an apple tree nearby? WELL THERE GOES YOUR HEAD."MyNameIsKooky wrote:I Wanna Be The Guy is not nearly as hard as everyone makes it out to be. It's easy with patience. I actually found Super Meat Boy more challenging. Heck, I'm even having more trouble with Distorted Travesty (which may be because I'm playing on the second hardest difficulty, but still).
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How about the World's Hardest Game 2?MyNameIsKooky wrote:I Wanna Be The Guy is not nearly as hard as everyone makes it out to be. It's easy with patience. I actually found Super Meat Boy more challenging. Heck, I'm even having more trouble with Distorted Travesty (which may be because I'm playing on the second hardest difficulty, but still).
The first game is pretty easy, but the sequel is crazy.
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This isn't for WA3 but rather the editor. How about a block mode for objects rather than tiles. That way you don't have to keep clicking when you've got a lot of stuff in your level, you just have to use block so it makes it go by faster. IDK I'm creating a level and I've been clicking for like the past two minutes while with block mode it'll only be a matter of seconds.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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"Aparagus is Unlovable"~Common knowledge
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Big YES.llarson wrote:This isn't for WA3 but rather the editor. How about a block mode for objects rather than tiles. That way you don't have to keep clicking when you've got a lot of stuff in your level, you just have to use block so it makes it go by faster. IDK I'm creating a level and I've been clicking for like the past two minutes while with block mode it'll only be a matter of seconds.
Wonderman109 wrote:Big YES.llarson wrote:This isn't for WA3 but rather the editor. How about a block mode for objects rather than tiles. That way you don't have to keep clicking when you've got a lot of stuff in your level, you just have to use block so it makes it go by faster. IDK I'm creating a level and I've been clicking for like the past two minutes while with block mode it'll only be a matter of seconds.
why not creating a coding system for creativity and excellent ideas to design, like a new editor for coding, for example, I would like to make an HP system, with new commands and keys
start code
Draw_healthbar (body_PLAYER)
draw_health_sprite (custom/hp10.png)
if PLAYER place_meeting CHOMPER
then{if hp = 10, set hp =9, if hp = 9, set hp = 8, if hp = 8, set hp = 7, and so on...)
if hp = 9
then{sprite_replace_sprite (custom/hp10.png) to (custom/hp9.png)
...
and so on
Crazy idea, right?
start code
Draw_healthbar (body_PLAYER)
draw_health_sprite (custom/hp10.png)
if PLAYER place_meeting CHOMPER
then{if hp = 10, set hp =9, if hp = 9, set hp = 8, if hp = 8, set hp = 7, and so on...)
if hp = 9
then{sprite_replace_sprite (custom/hp10.png) to (custom/hp9.png)
...
and so on
Crazy idea, right?
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
YES YES YES YES YES..... Great Crazy Idea!!!ab-47 wrote:why not creating a coding system for creativity and excellent ideas to design, like a new editor for coding, for example, I would like to make an HP system, with new commands and keys
start code
Draw_healthbar (body_PLAYER)
draw_health_sprite (custom/hp10.png)
if PLAYER place_meeting CHOMPER
then{if hp = 10, set hp =9, if hp = 9, set hp = 8, if hp = 8, set hp = 7, and so on...)
if hp = 9
then{sprite_replace_sprite (custom/hp10.png) to (custom/hp9.png)
...
and so on
Crazy idea, right?
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