Features You'd Like to See in WA3?

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Post Reply
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Mon Jul 09, 2012 2:20 pm

1. Conveyors
2. Walls that try to crush you if you are trapped between them and the real walls
ab-47
Rainbow Star
Posts: 1992
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Mon Jul 09, 2012 3:06 pm

I've been thinking of updating the editor of POTZ and I would really like to see some of the following stuff:

1-Stinker expressions and hats and textures: it would be really cool if this was added, you could see the expressions of the stinker in the editor, so as seeing the hats and the textures of them

2-custom textured object: this feature is also nice if it's added that you could see the custom texture of an object in the editor, for example, I wrote for a chomper custom/chompergreen.bmp and then the chomper appears green in the editor.

3-prepared environment stuff: in the editor, the fountain looks normal, in the player, it starts spraying water, if it had appeared in the editor that it sprays as well as how it does in the WG.exe, that'll be really nice,so as the /splish/spray/steam/void/waterfall/etc.

4-Animated: so that we could see the chompers teeth turning up and down, the spikeyball rolling, and a special button to unanimate the monsters, also the wysps, NPCs and those stuff. :)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Mon Jul 09, 2012 4:01 pm

Dark Drago wrote:1. Conveyors
Heck yes.
Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Heck no.
i should change my signature to be rude to people who hate pictures of valves
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Mon Jul 09, 2012 4:09 pm

User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Mon Jul 09, 2012 4:45 pm

Nobody wrote:
Dark Drago wrote:1. Conveyors
Heck yes.
Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Heck no.
And trampolines and some RTWP stuff too
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Mon Jul 09, 2012 5:47 pm

Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Since you mentioned it...

3. IWBTG mode.

:P
and the duck went moo

Beep bloop
User avatar
TheThaumaturge
Rainbow Master
Posts: 760
Joined: Fri Dec 17, 2010 1:56 am

Post by TheThaumaturge » Mon Jul 09, 2012 5:54 pm

tyteen4a03 wrote:
Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Since you mentioned it...

3. IWBTG mode.

:P
GOD NO.
Into The Rainbow!

Next Adventure: The Federation: 0%

Gentleman Scientist Supreme.

Image
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Mon Jul 09, 2012 6:25 pm

Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Mon Jul 09, 2012 6:37 pm

tyteen4a03 wrote:
Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Since you mentioned it...

3. IWBTG mode.

:P
Oh wow. If done epically, especially if the storyline fits, that would be god-tier genius.

(But a bit more save points would be nice -- never got past that long fight with Mecha Birdo in IWBTG)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Mon Jul 09, 2012 7:28 pm

tyteen4a03 wrote:
Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Since you mentioned it...

3. IWBTG mode.

:P
GWAHAHAHAHAHAHAHA!

Like, with random evil traps and stuff? Houses falling out of the sky on top of you? Explosive coins ala TGT1?
i should change my signature to be rude to people who hate pictures of valves
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4250
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Mon Jul 09, 2012 8:00 pm

Has no one actually said this yet?

More window resolutions for the editor, along with fullscreen.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Mon Jul 09, 2012 8:02 pm

tyteen4a03 wrote:
Dark Drago wrote: 2. Walls that try to crush you if you are trapped between them and the real walls
Since you mentioned it...

3. IWBTG mode.

:P
tyteen4a03 wrote:Since you mentioned it...

3. IWBTG mode.
tyteen4a03 wrote:3. IWBTG mode.
tyteen4a03 wrote:3. IWBTG mode.
tyteen4a03 wrote:3. IWBTG mode.
UWAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhh
Image
User avatar
llarson
Rainbow Star
Posts: 1438
Joined: Sun May 20, 2007 11:36 pm

Post by llarson » Mon Jul 09, 2012 8:05 pm

tyteen4a03 wrote: 3. IWBTG mode.
Seems rather violent for wonderland isn't it :lol:
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
User avatar
gameboy991
Rainbow Master
Posts: 710
Joined: Thu Apr 09, 2009 2:44 am

Post by gameboy991 » Mon Jul 09, 2012 8:13 pm

Qloof234 wrote: UWAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhh
KYUU

wieaposfdjpoewais WHERE IS THE FREAKING 'LIKE' BUTTON??
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Mon Jul 09, 2012 8:17 pm

I wanna be the first guy to complete I wanna be the guy mode on WA3.
User avatar
Yzfm
Rainbow Master
Posts: 853
Joined: Mon Jul 02, 2012 11:35 am

Post by Yzfm » Mon Jul 09, 2012 10:47 pm

IWBTG mode?? what is it?? What does IWBTG stand for??
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4250
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Mon Jul 09, 2012 10:49 pm

I Wanna Be The Guy, an incredibly unfair game in which you platform through evil obstacles that you had no idea were evil. So essentially when they say IWBTG mode, the mean a very very evil mode. [/badexplanation]
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Mon Jul 09, 2012 11:09 pm

I Wanna Be The Guy is not nearly as hard as everyone makes it out to be. It's easy with patience. I actually found Super Meat Boy more challenging. Heck, I'm even having more trouble with Distorted Travesty (which may be because I'm playing on the second hardest difficulty, but still).
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3532
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Mon Jul 09, 2012 11:58 pm

For PotZ editor:

Make textures have more slots: 81 for level textures, 8 for water textures, and 81 icons.
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Tue Jul 10, 2012 12:18 am

I have more trouble with Evil Toaster 5! IWBTG just takes perseverance.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Tue Jul 10, 2012 2:15 am

MyNameIsKooky wrote:I Wanna Be The Guy is not nearly as hard as everyone makes it out to be. It's easy with patience. I actually found Super Meat Boy more challenging. Heck, I'm even having more trouble with Distorted Travesty (which may be because I'm playing on the second hardest difficulty, but still).
Yeah, SMB is harder, but I'd say it's more fair than IWBTG. SMB makes it clear what you're getting yourself into at the start of a level, whereas IWBTG is more like "Hey, you're just starting the game? There's an apple tree nearby? WELL THERE GOES YOUR HEAD." :P
Image
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Tue Jul 10, 2012 6:29 am

StinkerSquad01 wrote:Has no one actually said this yet?

More window resolutions for the editor, along with fullscreen.
Yes please.
and the duck went moo

Beep bloop
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Tue Jul 10, 2012 8:43 am

MyNameIsKooky wrote:I Wanna Be The Guy is not nearly as hard as everyone makes it out to be. It's easy with patience. I actually found Super Meat Boy more challenging. Heck, I'm even having more trouble with Distorted Travesty (which may be because I'm playing on the second hardest difficulty, but still).
How about the World's Hardest Game 2?

The first game is pretty easy, but the sequel is crazy.
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3532
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Wed Jul 11, 2012 12:32 am

Off-topic. :?
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4250
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Wed Jul 11, 2012 7:42 pm

More wall side things like jagged and smooth, I'm thinking a puffy one like clouds or something.
User avatar
llarson
Rainbow Star
Posts: 1438
Joined: Sun May 20, 2007 11:36 pm

Post by llarson » Wed Jul 11, 2012 8:24 pm

This isn't for WA3 but rather the editor. How about a block mode for objects rather than tiles. That way you don't have to keep clicking when you've got a lot of stuff in your level, you just have to use block so it makes it go by faster. IDK I'm creating a level and I've been clicking for like the past two minutes while with block mode it'll only be a matter of seconds.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3532
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Wed Jul 11, 2012 11:28 pm

llarson wrote:This isn't for WA3 but rather the editor. How about a block mode for objects rather than tiles. That way you don't have to keep clicking when you've got a lot of stuff in your level, you just have to use block so it makes it go by faster. IDK I'm creating a level and I've been clicking for like the past two minutes while with block mode it'll only be a matter of seconds.
Big YES.
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Thu Jul 12, 2012 9:10 am

Wonderman109 wrote:
llarson wrote:This isn't for WA3 but rather the editor. How about a block mode for objects rather than tiles. That way you don't have to keep clicking when you've got a lot of stuff in your level, you just have to use block so it makes it go by faster. IDK I'm creating a level and I've been clicking for like the past two minutes while with block mode it'll only be a matter of seconds.
Big YES.
:D
ab-47
Rainbow Star
Posts: 1992
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Thu Jul 12, 2012 9:46 am

why not creating a coding system for creativity and excellent ideas to design, like a new editor for coding, for example, I would like to make an HP system, with new commands and keys

start code

Draw_healthbar (body_PLAYER)
draw_health_sprite (custom/hp10.png)

if PLAYER place_meeting CHOMPER
then{if hp = 10, set hp =9, if hp = 9, set hp = 8, if hp = 8, set hp = 7, and so on...)

if hp = 9
then{sprite_replace_sprite (custom/hp10.png) to (custom/hp9.png)
...
and so on



Crazy idea, right? :lol:
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
User avatar
Yzfm
Rainbow Master
Posts: 853
Joined: Mon Jul 02, 2012 11:35 am

Post by Yzfm » Thu Jul 12, 2012 9:52 am

ab-47 wrote:why not creating a coding system for creativity and excellent ideas to design, like a new editor for coding, for example, I would like to make an HP system, with new commands and keys

start code

Draw_healthbar (body_PLAYER)
draw_health_sprite (custom/hp10.png)

if PLAYER place_meeting CHOMPER
then{if hp = 10, set hp =9, if hp = 9, set hp = 8, if hp = 8, set hp = 7, and so on...)

if hp = 9
then{sprite_replace_sprite (custom/hp10.png) to (custom/hp9.png)
...
and so on



Crazy idea, right? :lol:
YES YES YES YES YES..... Great Crazy Idea!!!
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Post Reply