

Do YOU know?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
I haven't gone that far yet, but it's possible that the game is still getting the data from the master.dat file of your "real" adventure (the one you selected on the "select adventure" menu), not the master.dat of the mini-adventure corresponding to your star. Remember that unlike the real game, when you select an adventure on the screen the game directly goes to "adventure mode" so to speak , so there will likely be a little bit of exceptions here and there as to how the game behaves, until you truly ended up on the hub for the first time. Then things should behave as expected, hopefully.mqdar wrote:The MAV didn't go...
I did change the master.dat file of the 'mini-adventure' though, to make it go to adventure 1 of the hub. I've copied the hub files, but it always MAVs.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
It's supposed to be automatically handled by the game without any additional data from the designer, and I've seen a star once turn blue, but I haven't fully replicate it again yet. There's still much flakiness with this hub business that I have to test through to fully understand, especially at the beginning when the game start you off in an adventure rather than the hub.mqdar wrote:but when you finish the adventure, it stays the same. It would be nice if it went blue after usage. Is that Data6, Data8, or something like that?
This sounds more complicated then necessary. If I'm understanding you correctly, you just want a GoldStar object with the Wysp texture, so just custom texture the GoldStar accordingly using the WOPs from this post (which allows custom object textures for almost all objects in the game).Nobody wrote:I MADE A COLLECTIBLE WYSP!!!
Back up or move (or both) the "hpmetubs" file in the star folder, make a copy of "xjtq" (outside of the star folder), rename the original "xjtq" "hpmetubs", and then add the copy of "xjtq".
I don't really understand the lower half of your picture. In any case, I already wrote the program before I started looking at your pictures, so too bad.jdl wrote:I just realized that you would need one more thing that is not in my picture above. I have edited and reattached the picture in this post so you all can see what I mean.
I thought I explained that I can't. It's not stored anywhere inside any files. It is wired in the programming, and the custom adventure player normally figures out where to get files based on the adventure you selected on the selection screen. That part of programming would need to be duplicated, and I don't have any means to change the programming.jdl wrote:Now, all we need to do is change the level the player starts in, and *change the directory it loads all the Adventures and Hub files from* then we'll have basicly everything!!!![]()
Yeah, I thought I should disable that until people have used the program enough and are confident that the program is bug free. The "Save As" has more chance for you to decide not to save, or to save to another file besides the original.EDIT: Whenever you go to save, only the "Save As..." function works. Your not able to click on the "Save" button.
Did that ever work for you? I tried that CMD before but it doesn't do anything. It's likely that it might have been taken out altogether in the custom adventures player.EDIT 2: Using CMD 115 (Floing) that Clifford found, can we replay Adventures?
Well I can't tell this to you until you've completed WA1.cbloopy wrote:Did that ever work for you? I tried that CMD before but it doesn't do anything. It's likely that it might have been taken out altogether in the custom adventures player.EDIT 2: Using CMD 115 (Floing) that Clifford found, can we replay Adventures?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Actually, I think the command is still there. Maybe it isn't 115, just a very similar number. When you do it though, it is very buggy, because it was only intended for use in WA.cbloopy wrote:Did that ever work for you? I tried that CMD before but it doesn't do anything. It's likely that it might have been taken out altogether in the custom adventures player.EDIT 2: Using CMD 115 (Floing) that Clifford found, can we replay Adventures?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*