WA: LR *DEMO 1 RELEASED, RANDOM BUGS FIXED!*
I can't make it work.
I have no knowledge on the process of how to do it.
You saying a caveman can make it work is extremely rude and it makes you look really lazy for not wanting to help him.
I have no knowledge on the process of how to do it.
You saying a caveman can make it work is extremely rude and it makes you look really lazy for not wanting to help him.
she/her | Sayori#2285
- MyNameIsKooky
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It's been tweaked since then. There is the other bridge up and you start by the Grow Charger. The coin was also moved.~xpr'd~ wrote:I solved the part of the level in LR01.
http://tinypic.com/view.php?pic=2i6p63r&s=7
Go ask that question in a different topic because there are too many ways that you could have gone wrong in the process.some person wrote:PLEASEEEEEEEEEEEE TELLLLLLLLLLLLLLLL MEEEEEEEEEEEEEEEEE
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You may have to check the spellings properly.MyNameIsKooky wrote:That's what I did, but it didn't work. Maybe I just made a typo somewhere?Guppy Star wrote:Game Data - Custom Content - Textures - leveltex beach.bmp
Try that
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leveltex<singlespace>beach.bmp
backgroundtex<singlespace>beach1.bmp
backgroundtex<singlespace>beach2.bmp
If you get any error on the WAE like
"Array Index Out of Bounds" or "Texture Couldn't Load",
You must use the proper name of leveltex or backgroundtex
If still it doesn't work, you can download the BEACH attachment I use
Here is the zip
You do not have the required permissions to view the files attached to this post.
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Their names are encoded to try to prevent sneaky people like us from digging into the game files and finding usable stuff. Just shift all the letters of a name of a texture one letter back in the alphabet. For example:^_^ wrote:I don't understand the thing that in MoFI the textures are named randomly like btogfk and their backgroundtexs are named randomly too.
I don't get it how the game loads them.
"mfwfmufy cfbdi" would translate into "leveltex beach".
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Yes, just put the custom textures into GameData\Custom Content\Textures in their normal forms. Make sure to include the backgroundtex's too or it won't work.
Guppy Star's suggestion worked. Thanks a million!
Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
Guppy Star's suggestion worked. Thanks a million!
Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
Yeah, but it was in the hex-editing topic.MyNameIsKooky wrote:Yes, just put the custom textures into GameData\Custom Content\Textures in their normal forms. Make sure to include the backgroundtex's too or it won't work.
Guppy Star's suggestion worked. Thanks a million!
Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
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Okay, you've fixed it.
What type of error you encountered before?
What type of error you encountered before?
Last edited by Guppy Star on Wed Nov 24, 2010 10:45 am, edited 1 time in total.