WA: LR *DEMO 1 RELEASED, RANDOM BUGS FIXED!*

Help Topics, Bug Reports, Feature Requests, etc.
User avatar
~xpr'd~
Rainbow Star
Posts: 1356
Joined: Tue May 12, 2009 9:43 pm
Location: New York
Contact:

Post by ~xpr'd~ »

I can't make it work.
I have no knowledge on the process of how to do it.
You saying a caveman can make it work is extremely rude and it makes you look really lazy for not wanting to help him.
Image
she/her | Sayori#2285
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

~xpr'd~ wrote:I solved the part of the level in LR01.
http://tinypic.com/view.php?pic=2i6p63r&s=7
It's been tweaked since then. There is the other bridge up and you start by the Grow Charger. The coin was also moved.
some person wrote:PLEASEEEEEEEEEEEE TELLLLLLLLLLLLLLLL MEEEEEEEEEEEEEEEEE
Go ask that question in a different topic because there are too many ways that you could have gone wrong in the process.

Before: 2
After: 2
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

Open up the master.dat file.
I CANT EXPLAIN EASY STUFF.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

I have a small random question and a progress report.

How do you use the MOFI Beach texture? It appears in my editor and stuff but not in MOFI itself.

Here's the levels I have done for demo 1's later release:

Wonderland: 1/1
Mr. Zurkon's Aircraft: 10/10
Stardust Island: 0/15
Coral Field: 0/6
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

You use it as a custom texture, MyNameIsN00- Imean kooky. :shock:
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

I know that, it works as a custom texture. But it always appears as the grass texture in MOFI. :?
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

Did you use the Localsaveon trick?
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Of course I did. That's completely unrelated anyways.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

Hint: GameData = Userdata.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Made the corresponding folders and files inside there, didn't work.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

HMM....
User avatar
Guppy Star
Rainbow Master
Posts: 919
Joined: Sat Oct 16, 2010 7:20 am

Post by Guppy Star »

Game Data - Custom Content - Textures - leveltex beach.bmp

Try that
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
User avatar
Joy
Rainbow Keeper
Posts: 383
Joined: Sat Oct 17, 2009 4:58 am

Post by Joy »

It may works but I'm not really sure it is, Guppy Star.

Oh, I choose After. :wink:
I didn't live ANYWHERE in the world!
~Anonymous.

Wait, It isn't possible!
User avatar
Guppy Star
Rainbow Master
Posts: 919
Joined: Sat Oct 16, 2010 7:20 am

Post by Guppy Star »

It will work.

Qwerty20000 had made his Crust Bog Demo in MOFI wg.exe the same way I stated above.

Just have a set of beach textures ( 3 Pictures ) and have it copied to both

1. User Data/Custom Content/Textures/ in WA Editor
2. Game Data/Custom Content/Textures/ in MOFI folder
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
User avatar
Guppy Star
Rainbow Master
Posts: 919
Joined: Sat Oct 16, 2010 7:20 am

Post by Guppy Star »

I say =

Before STARDUST ISLAND

Sister =

Before STARDUST ISLAND
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Guppy Star wrote:Game Data - Custom Content - Textures - leveltex beach.bmp

Try that
That's what I did, but it didn't work. Maybe I just made a typo somewhere?

Before: 4
After: 3
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4257
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 »

Try doing a space and then typing it.
User avatar
~xpr'd~
Rainbow Star
Posts: 1356
Joined: Tue May 12, 2009 9:43 pm
Location: New York
Contact:

Post by ~xpr'd~ »

After.
Image
she/her | Sayori#2285
Emerald141
Rainbow AllStar
Posts: 4531
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 1:27 am, edited 1 time in total.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Decided I'm not going to count sibling votes unless they get an account.

Before: 3
After: 5
User avatar
Guppy Star
Rainbow Master
Posts: 919
Joined: Sat Oct 16, 2010 7:20 am

Post by Guppy Star »

MyNameIsKooky wrote:
Guppy Star wrote:Game Data - Custom Content - Textures - leveltex beach.bmp

Try that
That's what I did, but it didn't work. Maybe I just made a typo somewhere?

Before: 4
After: 3
You may have to check the spellings properly.

leveltex<singlespace>beach.bmp
backgroundtex<singlespace>beach1.bmp
backgroundtex<singlespace>beach2.bmp

If you get any error on the WAE like
"Array Index Out of Bounds" or "Texture Couldn't Load",
You must use the proper name of leveltex or backgroundtex

If still it doesn't work, you can download the BEACH attachment I use
Here is the zip
You do not have the required permissions to view the files attached to this post.
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

OH, I forgot the backgroundtex's. That must have been the problem.

Off to fix it right now... Thank you!
User avatar
^_^
Rainbow SuperStar
Posts: 2374
Joined: Tue Feb 09, 2010 11:30 am

Post by ^_^ »

I don't understand the thing that in MoFI the textures are named randomly like btogfk and their backgroundtexs are named randomly too.
I don't get it how the game loads them. :oops:
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

^_^ wrote:I don't understand the thing that in MoFI the textures are named randomly like btogfk and their backgroundtexs are named randomly too.
I don't get it how the game loads them. :oops:
Their names are encoded to try to prevent sneaky people like us from digging into the game files and finding usable stuff. Just shift all the letters of a name of a texture one letter back in the alphabet. For example:

"mfwfmufy cfbdi" would translate into "leveltex beach". :)
User avatar
^_^
Rainbow SuperStar
Posts: 2374
Joined: Tue Feb 09, 2010 11:30 am

Post by ^_^ »

Thanks! :D
One more thing about that,
can we import custom textures not backwards?
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Yes, just put the custom textures into GameData\Custom Content\Textures in their normal forms. Make sure to include the backgroundtex's too or it won't work. :)

Guppy Star's suggestion worked. Thanks a million!

Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
User avatar
Qloof234
Rainbow AllStar
Posts: 4163
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 »

MyNameIsKooky wrote:Yes, just put the custom textures into GameData\Custom Content\Textures in their normal forms. Make sure to include the backgroundtex's too or it won't work. :)

Guppy Star's suggestion worked. Thanks a million!

Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
Yeah, but it was in the hex-editing topic. :lol:
Image
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

AHAHAHA, I GOT IT WORKING WITHOUT ANY HELP! I CAN FEEL THE CBLOOPY RUNNING THROUGH MY VEINS!!![/ego]

that was actually really easy to be honest, only had to change five bytes
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

~xpr'd~ wrote:I can't make it work.
I have no knowledge on the process of how to do it.
You saying a caveman can make it work is extremely rude and it makes you look really lazy for not wanting to help him.
You just download it and load the master.dat. The rest is selfexplanitory.
User avatar
Guppy Star
Rainbow Master
Posts: 919
Joined: Sat Oct 16, 2010 7:20 am

Post by Guppy Star »

Okay, you've fixed it.

What type of error you encountered before?
Last edited by Guppy Star on Wed Nov 24, 2010 10:45 am, edited 1 time in total.
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
Post Reply