Not a bad time considering how bad my saving/loading times still is.

I think this is the fastest route, which gets two blue shards.

We've come a long way with the route since a few months ago.

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Up the brightness on your monitor and squint hard. Chomper Cave is pretty easy, even without the lamp, you just need to know what you're doing. The Pyramid, on the other hand, is painful.garirry wrote:Haven't watched yours yet, but watching Q's speedruns, how are you supposed to do the Chomper Cave (or whatever it's called) and The Pyramid without the lamp?
How'd you do that? The best I can get is 0:17.Blazeknight wrote:Blue shard ... 0:12
Which is what I'm doing. I'm mashing ESC from the first moment and it still doesn't go away immediately.billy bob wrote:I thought it was suspicious how I was beating your records by one second almost every time.
I know what you're doing wrong. You need to press Esc on the adventure title screen as soon as it comes up, then it'll go immediately.
So you need to redo all your records now. Sorry.
This trick must be simply gold when it comes to speedrunning WA (or MOFI, I'm still waiting for thatbilly bob wrote:So, this will be useful for WA1 Any%.
We can collect the red shard three times from "The Red Shard" to go with our orange shard and skip both indigo shard and blue shard.
Also useful in The Pyramid, we steal the item from the left side twice skipping the right side.
"There and Back Again" is a late-game adventure that, as far as I remember, is not optional. It's the one with a circling turtle at the bottom of the level and you have to get that turtle through various obstacles to the top where it can press the blue timer button and you can get the rainbow key behind the blue gate. THEN you can go all the way back to the top and open the rainbow gate, getting the star and winning the level.garirry wrote:Can you remind me what "There and Back again" is again? Also, I'm curious; isn't it faster to do another adventure in the Mushroom Groove rather than traveling all the way back to Wondertown and get the key from there?
Definitely inefficient, the time to talk with him, chase the Thwart, push the buttons, grab the key... It would be just faster to do that adventure completely. What I'm curious about, maybe it is faster to finish one of the Temple Ruins' adventures, maybe the one with the buttons, and use that key to skip that adventure. Again, maybe the subcolour is different.Qloof234 wrote:It'd almost certainly be inefficient on time, but there is the indigo key that Morklin gives you. Not sure if that's the right subcolour, though.
Yes it would. Whether it would save time, I think it's probably around 8 seconds slower than the new route for There And Back Again (part of the reason for this is because you have an extra inventory space used up you have to lose around 7 seconds in Forbidden Forest).garirry wrote:Maybe taking a key from one of the Temple Ruins adventure would work?
That would take longer if it were the right subcolour, but it isn't.Qloof234 wrote:It'd almost certainly be inefficient on time, but there is the indigo key that Morklin gives you. Not sure if that's the right subcolour, though.
No it isn't. The remaining mushroom key adventures take about 70 seconds.garirry wrote:Also, I'm curious; isn't it faster to do another adventure in the Mushroom Groove rather than traveling all the way back to Wondertown and get the key from there?
Been there, done that.garirry wrote:Or we can just search for major glitches to skip half the game.